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A Dragon Knight character I made for Reallusion's iClone character creator competition. It uses a PBR metal/rough workflow and consists of a single 2048x2048 texture set. It has a 44k poly count.
A Dragon Knight character I made for Reallusion's iClone character creator competition. It uses a PBR metal/rough workflow and consists of a single 2048x2048 texture set. It has a 44k poly count.